A Key Problem

Download it here!

Game made for Awful Jam 2015 with the theme of critical omission. Made in half a month. The original concept of the game was a text-based adventure with missing keys, so that you couldn't access all the commands, at least at the start. I eventually changed it to a "smart house" design, where particular commands would allow access to more keys, which would then allow access to more commands.

Playing

Use WASD to move around your room and pick up keys. Drag the keys onto your keyboard from your inventory. Input commands into the terminal to control objects in your room.